![]() If they are later enchanted with the energy or energy burst ability, they gain an extra die of energy damage when activated, and a second extra die on a critical hit (if they have the burst ability).ĭragonbone has hardness 10 and 20 hp per inch of thickness. Finally, such weapons always have an affinity for energy damage that correlates to the dragon’s breath weapon. If they are magically enchanted at a later point, their enhancement bonus is treated as one higher than it actually is for all effects (thus, a +1 dragonbone longsword is treated as a +2 weapon when attacking). However, such weapons, once created, are automatically masterwork and are considered magical for the purposes of bypassing damage reduction and for striking incorporeal foes (even if they are not actually magical). ![]() Failing this check completely ruins the piece, rather than part of the value. ![]() Regardless of whether they are tooth, bone, claw, or spine, such weapons are called “dragonbone.” Crafting such a weapon requires a DC 30 Craft (Weaponsmithing) check, and the weapon must be crafted from a single solid piece of dragonbone. Weapons of any type can be crafted of the bones, teeth, or spines of dragons. I don't mind making it overly expensive if necessary to maintain points 1 and 2, but it would definitely be ideal it was 1, 2, 3, AND affordable along the lines of other special materials, keeping in mind that slaying one dragon nets the potential for multiple weapons and that dragons already have a lot of treasure for their CR. This is harder and thus more fluid than the others. I play with three engineers.Ĥ) Ideally, I would like for it to be cost appropriate. I choose to go with dragons' natural magic-ness due to DR and their energy type, but other themes could work, too.Ģ) It should be special/fun/interesting and make the players actually want it more than adamantine, mithral, or silver (we don't use the rule where enhancement bonus allows you to bypass material damage reductions, so the special material has to be quite good to make up for this).ģ) It should be mechanically and logically sound. Ideally, what I want out of this is the following:ġ) It should be thematically appropriate. What I have so far is a rough draft that came to me today after reading the entry in the Draconomicon, so I would really appreciate some refinement, especially in regards to pricing. If any of you are interested, I would really appreciate some criticism on what I've so far created (criticism without needless cruelty, heh). Impressive, interesting, fun, or special? Not really. Unfortunately, I find Pathfinder/3.5's rules on such things to be decidedly lackluster. They won't be available for purchase to players, generally they'll only be available to players if they actually slay a dragon (which they recently did). Put simply, I'd like such weapons to be special. Since they're also rare, I'd like for dragonbone weapons to be their own special material, similar to adamantine or mithral, with its own bonuses and such. I've always loved the idea of dragonbone weapons having natural abilities beyond simply being tough or energy resistant, and in the world in which I DM dragons are very magical creatures.
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